cryptomatte support
A feature I need most of all in Substance Designer . An ability to have masks from a cryptomatte exr.
So I finally could just use 3d rendered things with proper collision phisics instead of those never working properly, as you want them to and never having accurate anti-aliased alpha splatters, samplers , atlas scatter etc.
Some of 3d renders, gpu based are doing it quicker now and with better visual feadback. Always look realistic. just out of a box with perfect AO and GI and whatever material phisical properties you want to bake.
It's beside a fact that scattering things in 3d soft is easier usually. Just looks at geometry nodes in Blender . They are so much easier to work with.
Multi layer exr support would be nice too so we wouldn't have to maintain gazilion macaroni lines from one node to enother
