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Participant
August 20, 2025
Open for Voting

Expanded Blending Modes for Material Blend Node

  • August 20, 2025
  • 3 replies
  • 316 views

Dear Substance Designer Team,

I’d like to request an enhancement to the Material Blend node.

 

Currently, in version 15.0.1, the Material Blend node offers a shortened list of blending modes compared to the standard Blend node. Notably, the Overlay blending mode is missing, along with several others.

Expanding the available blending modes in the Material Blend node would significantly improve usability and consistency when working with layered materials. 

 

Thank you for considering this request.

Best regards.

    3 replies

    Participant
    August 21, 2025

    Thank you, Dave. It helped a lot. I didn't know about Ctrl+E.

    davescm
    Community Expert
    Community Expert
    August 20, 2025

    You're request is a sensible idea.
    While it is considered by Adobe, you could in the meantime open the reference for the material blend node (Ctrl+E) then save a copy of the node with a new name such as Material_Blend_Copy.
    Then open that copy which should now be editable, modify the input parameters to add the additional blend nodes that appear in the standard blend node. These must be in the same order as the standard blend node. Then save the modified node and use it in your graph (just drag it in).

    Dave 

    Participant
    August 20, 2025

    Forgot to mention, I would like to suggest to add Normal Combine node functionality to the Material Blend node. This way we'll be able to use Material Blend node in a much wider range of scenarions in comparison to what we have.