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Participant
November 24, 2024
Under Review

Exposed Inputs default to baked maps?

  • November 24, 2024
  • 2 replies
  • 150 views

I'm creating quite a few materials with exposed parameters using the Painter Filter (w/ additional mesh maps) template. This works great, as I can load a model in, bake the relevant maps (usually AO & curv), fine tune everything, then replace the baked images with my inputs and export to Painter. However, if I want to tweak anything after, I have to go through the process of swapping the links back to the bakes, editing, back to exposed parameters, export. Since all of these inputs are empty (black/trasnparent) by default, it would make a lot more sense for SD to default to your baked maps as an override to these inputs, or at least offer the option to.

2 replies

Cyril Dellenbach
Community Manager
Community Manager
November 25, 2024

Additionally, you could make something similar yourself, using a Switch node and exposing the parameter.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Cyril Dellenbach
Community Manager
Community Manager
November 25, 2024

Hi @andrew_2476,

 

Thank you for the suggestion.

 

That's an interesting idea. I agree that having the option somewhere would make sense. I'll share this thread with the rest of the team, so we can discuss about it.

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe