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Participant
March 28, 2024
Open for Voting

Functional suggestions

  • March 28, 2024
  • 0 replies
  • 163 views

Dear Sir, hello. I am a user of multiple software and have previously used Substance 3D Designer. I remember that the exported sbsar file can be placed in UE and parameters can be changed in real time to change the model. However, I know that after the update of UE5, substitution has been removed, so this real-time modification method cannot be used in UE5.3. I am not sure what your thoughts are. I have previously reported a channel bug to you, but it seems that there has not been any change. Therefore, I hope you can add an export function in SD software, which is a UE5 specific file. I know that there are too many types of sbsar files, many of which are non planar and can be used. There are a lot of bugs, so don't use sbsar files anymore. These files can be imported into UE5 and automatically synchronize the parameters added in SD, just like UE instances. You don't need the plugin to be too powerful, just make real-time changes to a plane with many faces. If possible, this will be very helpful for us to use a more realistic plane, just like the picture in my attachment, It is generated using the height map of texture maps in UE modeling, but it has a limitation that it cannot be changed. Once applied, it cannot be updated. Therefore, adding a file of this type can update it in real-time, including its size ratio and displacement height. We hope you can consider this bridge plugin, which will make SD users better like it