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Inspiring
November 20, 2022
Open for Voting

Please make Subtsance Substance designer work together with Photoshop.

  • November 20, 2022
  • 6 replies
  • 408 views

As a live filters  over photoshop layers with access to multiple layers i.e. anchors . Basicaly make Photoshop read sbsar  files please.     would be so much better than Sampler IMO.    At least let it be an option. 

6 replies

kirkr5689Author
Inspiring
November 23, 2022

SD is a perfect tool to sculpt  a surface   but not so great for colorize it and composite materials.

I love gradient library in Photoshop and especially its "noise" gradient  model where you can  adjust input color ranges + randomise button .  Would absolutly love to see it in SD. it's much more controllable than picking from a photo.   Also both Psh and SD lacks ability to select a few gradient nodes and scale them around cursor point.   Would help too tremendously.     

 

As of compositing materials  I just need SD to be pixel aware,   i.e if I want to move a dashed line on asphalt texture exactly 3 pixels to the right I could do it.  Or crop  this line  from 1245 pixel to 1245+64 pixel .   All this without Sd re-interpolate  and  add extra blur .   In fact I did a bunch of my own scale , shift and transform nodes years ago , It's not a big deal to   re-caluclate 0-1 range into  2048 integers for example  and opperate that way.   But they are full of bugs I have no time to  figure out it properly  and just wish it would be a normal opperating mode.  I understand having pixel to pixel  perfect evrything could be an issue in Painter style of 3d projection   but in SD it shouldn't be a huge problem. 

 

I very much miss Photoshop's ability to scale 2d transform gizmo around set center of transform,   Not rotate only but scale too. 

I wish SD would get  a "layer" node with inbuild blend if  , opasity and fill sliders , effects etc.  Plus height blend option . (in Photoshop it's quite tricky)       Something  we could save in "Layer comps"  as a document versions  .  It's typical in SD when you  did it right  and then  tried to get  better , messed evrything and now can't go back and find what became wrong.   We need timestamps and layer comps . It so tremendously convenient in Photoshop.

 

Hue and curve adjustments are on  just another level of convenience in Psh  . I love its click and drag  options too . So presice .  HSL node in SD is a tourture.

 

Id love to see a special LUT transform or something in SD that could  turn color image into a grayscale one with a kind of   gradient map over it  in a special preview mode   and pass all base color, normalX,normalY and height  in a single RGBA .  And another  RGBA maybe  for lots of binary masks we could  code in plenty in  each of 8 bits to pass trough single grayscale  connection.   Normal Z  could be recalculated at export I believe .   I  hope it could  simplify and speed up the workflow.  Would kill that notorious macaroni  monster . Year, I know about green combined lines but always get something missconnected with them and waste hours trying to debug  my sbs.

 

 

ps. I forgot about brushes , Bitmap node as well as vector node  in SD are both  a terrible  tourture to draw something.  Please add  a regular brush tool , prefrably a vector  based  so we could edit evry stroke  later.  The one that could paint 32 bit  UVgradient dab  in 0-1 range   plus an Index in 1.2.3.4 etc  range. So we could  remap it to anything we  want, any number of atlas pictures with perfect alpha this time .     And a UV stripe too.     [] keys to scale the brush.        I tried in Sampler  , it's still a pain there.

 

 

 

 

 

 

 

 

Luca Giarrizzo
Community Manager
Community Manager
November 23, 2022

Thank you for the feedback! It is interesting to know about the user experience for your particular use case.

Are there some features, tools or filters from Photoshop you would find useful to have in Designer?

 

Luca Giarrizzo | Quality Engineer - Substance 3D Designer | Adobe
kirkr5689Author
Inspiring
November 22, 2022

Thanks for the reply.    It's a pity Photoshop  gradually  falls out of my toolset . It many regards  it's so much  more convenient than anything else.   I tried  to get accustomed to Sampler  but it eats my time  with it's constant qwirks and slow pacing and  the textures always look blurrier  than a pixel to pixel perfect  Photoshop .   Same is about Painter.   Besides what takes you one action click to  create all necessary  layers structure   in Photoshop, it usually puzzles  you again and again  in   Sampler and PAinter.  No actions for speed up.

 

  I don't need 3d  preview,  don't need  any AI  stuff  , it never as good as actual photogrammetry scan,   don't even need  it to has gazillion  channels.

Perhaps one channel  for color hue , another one for intencity,  altogether they could perfectly store  safe  color range for materials ,  maybe even indexed colors, depth and alpha .  

Yeah,  one channel  256 colors would be perfectly enough  for typical material .  and the roughness is a post process usually by selecting  some  color range   form base color.

   It's all alredy sort of  possible in PSH . We just need a few extra conveniences working  in real time  , live filters as Affinity photo  names them, but the ones  we could build in Substance Designer.

Luca Giarrizzo
Community Manager
Community Manager
November 22, 2022

Hello,

 

Indeed, Substance 3D materials integration in Photoshop currently does not support using layers as inputs for the materials' exposed color or grayscale inputs. I understand this is a limitation in your use case.

The main goal of the current implementation is as follows: "[Substance 3D materials in Photoshop] can be thought of like Photoshop’s existing patterns, but with controls for limitless variations and a more sophisticated (and different) workflow for editing and applying than existing Photoshop patterns."

 

Best regards.

 

Luca Giarrizzo | Quality Engineer - Substance 3D Designer | Adobe
kirkr5689Author
Inspiring
November 21, 2022

Wow, thanks  I totally missed it.   Still  it  doesn't do what I hoped it could do.

I need sbsar filters . Like one that would turn height into normal map  and curvature for example.  And could take height input  from  a group  .      Or the one  that could generaight height blend mask from two input layers  specified  in some drop down list .

 

Both things Photoshop is cappable to do on its own  with help of scripts  and a hell of a mess of layers  but not with live preview  I hoped  sbsar filter would do.

 

The way "materials"   seems working  right now is totally useless for me unfortunally.

Luca Giarrizzo
Community Manager
Community Manager
November 21, 2022

Hello,

 

Rejoice, for your wish was granted not too long ago! Have a look at Substance 3D materials for Photoshop.

 

Best regards.

 

Luca Giarrizzo | Quality Engineer - Substance 3D Designer | Adobe