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Participant
September 25, 2024
Open for Voting

Update Material Height Blend with Mask Output

  • September 25, 2024
  • 1 reply
  • 294 views

Hello,

 

I have a small suggestion to make for material height blend node.


I would like the Mask output to be exposed as an additional output on the Material Height Blend.

 

Often times after blending two materials together, I would like to use the mask to do some additional adjustments, for example to alter the normals, to be used to create additional masks.

 

It is technically something I can do by myself but I would just like for this change to be made on the Substance team side so we don't have a duplicate material height blend node with this additional feature.

It should be a really quick change and shouldn't have any impact on the node's performance.

 

Thank you!

1 reply

Luca Giarrizzo
Community Manager
Community Manager
September 27, 2024

Hello,

 

Thank you for the suggestion, we will add that output in a future version, though I cannot commit to an ETA at this time.

I appreciate your patience!

 

Best regards.

Luca Giarrizzo | Quality Engineer - Substance 3D Designer | Adobe