Skip to main content
Participating Frequently
April 10, 2024
In Development

3D blur filter

There is an issue with the blur filter that has been around since the first version of Substance Painter, and I can't understand why it hasn't been addressed yet. 

The issue happens when you try to blur something close to a UV seam - which is often unavoidable. Example:


Note: while there is a workaround involving the blur tool to mitigate these artifacts, it demands a considerable amount of effort. Moreover, it's easy to miss these artifacts if we do not meticulously inspect the entire model.  

Is there any plan to resolve this issue permanently? I have observed numerous colleagues expressing frustration over this. Please give this matter the attention it deserves.

 

Thanks.

12 replies

Cyril Dellenbach
Community Manager
Community Manager
April 12, 2024

Hi @Nando_ ,

 

Unfortunately, this is the expected behavior considering the filter works in 2D view. I agree this is bothering, and a 3D blur filter would be welcome. However I have nothing to share for now, but I'll rename your post and move it to the idea section, so people can upvote for the feature.

 

Regards,

Translate
Cyril Dellenbach (Micro) | Product Manager | Substance Painter