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stonesliam
Participant
March 24, 2026
Under Review

Ability to specify which UV channel to bake with on mesh import. eg. UV0 or UV1 etc if present

The ability when creating the project or reimporting a mesh to specifiy which UV channel to use for texturing/baking. Our techical dept has set up engine shaders that use UV1 for masks created in substance painter using baked data. The current workaround of exporting a seperate bake only mesh with the UV1 moved to UV0 creates a large amount of extra mesh files and can become hard to manage.

    2 replies

    Cyril Dellenbach
    Community Manager
    Community Manager
    March 25, 2026
    Open for Voting→Under Review
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    Cyril Dellenbach (Micro) | Product Manager | Substance Painter
    Cyril Dellenbach
    Community Manager
    Community Manager
    March 25, 2026

    Hello ​@stonesliam ,

     

    I totally understand the need. In fact, this is a frequent request we’re having from multiple studios. We’re still investigating.

     

    Best regards,

     

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    Cyril Dellenbach (Micro) | Product Manager | Substance Painter