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stonesliam
Participant
March 24, 2026
Under Review

Ability to specify which UV channel to bake with on mesh import. eg. UV0 or UV1 etc if present

  • March 24, 2026
  • 2 replies
  • 20 views

The ability when creating the project or reimporting a mesh to specifiy which UV channel to use for texturing/baking. Our techical dept has set up engine shaders that use UV1 for masks created in substance painter using baked data. The current workaround of exporting a seperate bake only mesh with the UV1 moved to UV0 creates a large amount of extra mesh files and can become hard to manage.

    2 replies

    Cyril Dellenbach
    Community Manager
    Community Manager
    March 25, 2026
    Open for VotingUnder Review
    Cyril Dellenbach (Micro) | QA Support Artist | Adobe
    Cyril Dellenbach
    Community Manager
    Community Manager
    March 25, 2026

    Hello ​@stonesliam ,

     

    I totally understand the need. In fact, this is a frequent request we’re having from multiple studios. We’re still investigating.

     

    Best regards,

     

    Cyril Dellenbach (Micro) | QA Support Artist | Adobe