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Participant
May 7, 2025
Under Review

Add "Fill Layer with Black Mask" option to improve performance and workflow in dense projects

  • May 7, 2025
  • 1 reply
  • 163 views

Hi Adobe team,

I’d like to suggest an improvement for Substance 3D Painter that would help greatly with performance and usability in complex projects.

Currently, when you add a new Fill Layer, it is immediately applied across the entire mesh. This triggers material calculations on all visible UDIMs, which can significantly slow down the software—especially in large projects where the layer is only intended to be used in a specific area.

To address this, I suggest either:

  1. Adding a secondary button next to the existing "Add Fill Layer" option that creates a Fill Layer with a black mask by default.

  2. Or allowing users to define a default Fill Layer behavior in Preferences, including the option to automatically apply a black mask upon creation.

This would prevent unnecessary material evaluations and give artists more control and efficiency, particularly when dealing with complex stacks or heavy assets.

Thanks for your consideration!

1 reply

Cyril Dellenbach
Community Manager
Community Manager
May 12, 2025

Hello @azzazeld32094757,

 

Thank you for your suggestion!

Optimization is a frequent topic for the team and we're constantly looking for solutions.

 

I love your idea, however adding a simple Black Mask at creation doesn't improve performances. Painter will still compute the Layer for all UDIMs.

 

That being said, it should improve performances with Geometry Masks, but I'm not sure natively having a Geometry Mask for each new layer is the most common workflow.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe