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October 19, 2024
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Additional triangulation methods

  • October 19, 2024
  • 0 replies
  • 111 views

I could be overlooking something, but I think we should add more options for triangulation methods within Substance Painter, especially to match those used by certain engines for ease of use and giving more options for the user. I believe there should be a greater focus on handling triangulation directly within Substance Painter, as this could enable edge selection, which often works best with quads. Other algorithms could also benefit from having data in the form of quads.

 

Alternatively, I could imagine using a dummy quad mesh for selection, inputted alongside the triangulated mesh. However, this approach might encounter challenges with alignment, especially when dealing with overlapping edges.