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Inspiring
February 26, 2024
Under Review

Adobe , please make node based interface for Painter

  • February 26, 2024
  • 1 reply
  • 349 views

  Or otherwise add a few painting tools  to Designer.     IMO those anchors are nice  but  it's still a hell of a puzzle all the time.

  I couldn't figure out a thing in my own  files.  They looks like indecipherable mess a week after.   No sense of flow , no compartmentalization,  height and normal inputs fighting each other ,   endless workarounds and tricks  for what should just be  2 or 3   parallel node flow easily accessible for masks whenever necessary.      All the same   as in Photoshop.

   Every time I switch from Designer to Painter I am gasping of inconvenience. it takes hours to figure out why smart materials are not working  as expected for example .    SBSAR export is another puzzle  that eats your time like crazy.

   Perhaps  Designer isn't a champion in  clearness  and simplisity  , I would still love some layers  like it was in Designer before   but still its so much more simple.   Like any other modern node based  soft.

1 reply

Cyril Dellenbach
Community Manager
Community Manager
February 26, 2024

Hello @kirkr5689,

 

This is two different workflows that we've clearly separated when we've built Substance Painter.

 

I understand the need for Brushs/Layers in Designer, and Procedural in Painter, but this is currently not the focus.

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe