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Participant
January 4, 2024
Open for Voting

Allow custom Tonemapping

  • January 4, 2024
  • 0 replies
  • 124 views

In order to try and provide a more wysiwyg color pipeline for our artists, it would be great if we could inject our game's tonemapping\colorgrading as a shader rather than being forced to use the built-in ones. This would reduce artists back and forth tweaking and reexporting assets constantly