Bake Normalmap on Colormap
IS Situation:
I am using Substance Painter for texturing Models i use in Minecraft for example. I do not want to use shader ingame. Therefore i want to Bake the Normalmap shadows into the Colormap.
I tried to use Curvature Sobel in Designer to get this effect, but it was more a pain as a working result.
I got this effect basicly from taking a screenshot from the Material 2D UV Preview like in picture 2.
The Bake Lighting Filter/Material does not work for me.
Target Situation
We need a function to bake the shading of the normalmap directly onto a layer / generate a new colormap with the regarding shadow and lighting effects (like in screenshot 1)
Screenshots


