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NilsDeitmers
Inspiring
March 17, 2023
Open for Voting

Changing mesh shape or size and reprojecting

  • March 17, 2023
  • 1 reply
  • 257 views

Being able to reproject onto a mesh with changed UVs is a super helpful feature, I appreciate it a lot!

As it stands reprojection is impossible for meshes that have changed, even just a bit in shape.
Would it be possible to at least reproject onto meshes that have unchanged topology, by storing a morph target of the mesh before loading the new one, then (under the hood) morphing the new mesh to the old shape, doing the reprojection and morphing it back to the new shape?

(It would still not solve the question of effects and things that have their own position in 3D space, but for painted textures it would be a great help)

    1 reply

    Cyril Dellenbach
    Community Manager
    Community Manager
    March 20, 2023

    Hi @NilsDeitmers,

     

    I must admit the reprojection can be tricky, but it is in fact possible to reproject a mesh with a shape variation, as long as the UVs haven't dramatically changed.

     

    Make sure the unit setup of the mesh stays the same and check the Preserve strokes positions on mesh box before importing the new mesh. You can find more infos about our Reprojection tool here.

     

    Have a nice day!

     

    Cyril Dellenbach (Micro) | QA Support Artist | Adobe