Changing mesh shape or size and reprojecting
Being able to reproject onto a mesh with changed UVs is a super helpful feature, I appreciate it a lot!
As it stands reprojection is impossible for meshes that have changed, even just a bit in shape.
Would it be possible to at least reproject onto meshes that have unchanged topology, by storing a morph target of the mesh before loading the new one, then (under the hood) morphing the new mesh to the old shape, doing the reprojection and morphing it back to the new shape?
(It would still not solve the question of effects and things that have their own position in 3D space, but for painted textures it would be a great help)
