Feature Request: Control Over New Texture Channel Activation
When painting textures, there are situations where I need to add a new channel (for example, Opacity) at a later stage. Currently, when a new channel is added, it is automatically enabled for all previously used materials, even if I do not want those materials to use this channel.
I would like to have control over how new channels are applied to existing materials. Specifically:
- An option to automatically enable the new channel for all existing materials, or
- Have the new channel disabled by default for existing materials and allow the user to manually enable it per material.
This could be implemented as:
- A confirmation dialog when adding a new channel, or
- A project-level preference that defines the default behavior.
This would prevent unintended changes to already finished textures and improve workflow flexibility.
