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Inspiring
February 3, 2026
Open for Voting

Feature Request: Control Over New Texture Channel Activation

  • February 3, 2026
  • 0 replies
  • 3 views

When painting textures, there are situations where I need to add a new channel (for example, Opacity) at a later stage. Currently, when a new channel is added, it is automatically enabled for all previously used materials, even if I do not want those materials to use this channel.

 

I would like to have control over how new channels are applied to existing materials. Specifically:

  • An option to automatically enable the new channel for all existing materials, or
  • Have the new channel disabled by default for existing materials and allow the user to manually enable it per material.
 

This could be implemented as:

  • A confirmation dialog when adding a new channel, or
  • A project-level preference that defines the default behavior.
 

This would prevent unintended changes to already finished textures and improve workflow flexibility.