Feature Request: Local Cage Offset Painting for Baking
Feature Request: Local Cage Offset Painting for Baking
I'd love to see a Paintable Cage Offset feature in Substance 3D Painter, similar to Paint Offset in other programs.
Currently, we can only adjust cage distances globally or import a custom cage. In many production scenarios, only a few small areas require additional projection distance. Being able to paint the cage offset directly on the low-poly mesh would:
- Reduce baking artifacts on complex assets.
- Eliminate the need to create custom cage meshes for minor issues.
- Speed up the baking workflow significantly.
- Work perfectly alongside the existing Skew Painting system.
Ideally, artists could:
- Paint positive and negative cage offsets.
- Preview the offset cage live in the viewport.
- Blur/smooth the painted values.
- Rebake automatically while painting (similar to Auto Rebake).
- Store the offset map per Texture Set.
This would make Substance Painter's baking workflow much closer to others programs while keeping everything inside Painter
