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Versov5D1F
Participant
July 31, 2026
Under Review

Feature Request: Local Cage Offset Painting for Baking

  • July 31, 2026
  • 2 replies
  • 16 views

Feature Request: Local Cage Offset Painting for Baking

I'd love to see a Paintable Cage Offset feature in Substance 3D Painter, similar to  Paint Offset in other programs.

Currently, we can only adjust cage distances globally or import a custom cage. In many production scenarios, only a few small areas require additional projection distance. Being able to paint the cage offset directly on the low-poly mesh would:

  • Reduce baking artifacts on complex assets.
  • Eliminate the need to create custom cage meshes for minor issues.
  • Speed up the baking workflow significantly.
  • Work perfectly alongside the existing Skew Painting system.

Ideally, artists could:

  • Paint positive and negative cage offsets.
  • Preview the offset cage live in the viewport.
  • Blur/smooth the painted values.
  • Rebake automatically while painting (similar to Auto Rebake).
  • Store the offset map per Texture Set.

This would make Substance Painter's baking workflow much closer to others programs while keeping everything inside Painter 

2 replies

Cyril Dellenbach
Community Manager
Community Manager
August 3, 2026

Hello ​@Versov5D1F,

 

And thank you for the request.

 

That’s something we hear many times and as we’re working on the baking, I can tell you we’re definitely investigating, but I can’t share more than that for the moment.

 

However, you mentioned Cage distance and Custom cage, but let me be a bit picky and also mention that we have an Auto Cage. ☝🏻🤓

Cyril Dellenbach (Micro) | Product Manager | Substance Painter
Cyril Dellenbach
Community Manager
Community Manager
August 3, 2026
Updated idea statusOpen for VotingUnder Review
Cyril Dellenbach (Micro) | Product Manager | Substance Painter