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Xathian
Participant
April 4, 2023
Open for Voting

Global scale multiplier on folders

  • April 4, 2023
  • 2 replies
  • 1164 views

I'm sure everyone has experienced working on a model and you either want to reuse a smart material you've made in the past, or one you've bought from a website. You go to drop that smart material on the model and the result is what you want with 1 big problem, it's not scaled right.

 

A smart material can have many, MANY differently scaled layers within it. In the current system, if your smart material needs to be scaled 200% to work for your model, this would mean going into every single fill layer, mask layer, etc and doubling the value of every single one of those layers inside. Unbelievably time consuming.

 

If we could have the option for a "global scale" value on the folder level, that would take our input value and apply that scale multiplier to every scale value within the folder this would be entirely solved and make smart materials so much easier to adjust.

    2 replies

    Participant
    February 21, 2024

    Has there been any updates regarding this workflow? 

    Cyril Dellenbach
    Community Manager
    Community Manager
    April 5, 2023

    Hello @Xathian,

     

    That would avoid some tedious workflow indeed. I'll share your request to the team.

     

    Some sort of workaround would be to set the Scale of the textures to Physical size, so the tiling is determined by the units of the mesh.

     

    With that being said, it would still be very useful to have a global parameter for the all smart material.

     

    Best regards,

     

    Cyril Dellenbach (Micro) | QA Support Artist | Adobe