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January 15, 2026
Not Prioritized

idea for futur Abobe HDRI Designer

  • January 15, 2026
  • 1 reply
  • 53 views

Hello Adobe Team,

I’m writing this message out of real frustration, but also because I genuinely believe there is a huge missing tool in today’s 3D workflow.

I am a 3D artist, and I create my own HDRIs because I care about lighting consistency, artistic direction, and originality. But honestly?
Creating a custom HDRI today is a nightmare.

To create a single HDRI from scratch, I am forced to jump between:

- AI image generators to get a base idea
- Photoshop to clean, fix projections, and manually adjust equirectangular distortions
- After Effects to add atmosphere, glow, sky effects
- HDRI Light Studio just to properly shape the light
- Blender to constantly test if the HDRI actually works

This is not creativity.
This is technical survival.

Because of this mess, most artists simply download HDRIs from the internet. Not because they want to, but because the industry gives them no real tool to create their own easily. This kills artistic control and breaks creative flow.

And the worst part?
The problem is not the artist. The problem is the tools.

HDRIs are still treated like “special technical images” instead of what they really are:
a core artistic lighting medium.

What is missing:

There is NO software today that allows an artist to:

- Paint lighting intuitively
- Understand HDRI space visually
- See lighting results instantly
- Stay in ONE application

My vision of a real solution:

A dedicated HDRI creation software, built for artists.

- You paint on something intuitive (a cube, a square surface)
- The software converts this automatically into a correct 360° HDRI
- You see, in real time:
- the final HDRI projected on a sphere
- AND its lighting impact on a 3D object

No guessing. No exporting. No switching software.

Core features that should exist (but don’t):

- Photoshop-like painting tools (layers, brushes, masks)
- Real-time HDR preview (sphere + 3D object)
- True HDR workflow (16/32-bit EXR)
- Integrated light controls (sun position, intensity, softness, color temperature)
- Node-based system (like Substance) for non-destructive effects
- A proper HDR lighting studio built directly into the software

About AI (important):

AI should not replace artists — it should HELP them.

- Import AI-generated images
- Convert them automatically into usable HDRIs
- Allow external tools like ComfyUI via plugins
- Keep everything editable and under artist control

Open ecosystem:

This software should be open:

- Plugins
- Custom nodes
- Artist-made tools
Just like Blender or Substance.

In short:
Photoshop (painting) + Substance (nodes) + HDRI Light Studio (lighting)
but focused entirely on HDR lighting creation.

Adobe already has everything needed to build this:
Firefly, Photoshop, Substance, Lightroom.
What’s missing is not technology — it’s focus.

I’m honestly tired of fighting my tools just to create light.
This software does not exist today, and it should.

Thank you for reading a message coming from someone who actually lives this problem every day.

Best regards,
Alexis
3D Artist

 

1 reply

Cyril Dellenbach
Community Manager
Community Manager
January 19, 2026

Hello Alexis,

 

Thank you for the suggestion.

 

This is actually a great idea and I can see it's already well thought on your side.

 

I didn't know about HDRI Light Studio, but honestly, this seems like the best tool you'll find to answer your needs. From what I can see, you can paint lighting straight on the model, all modifications are Real Time (in the 2D HDRI and a 3D view) and there are Live Links for a geat number of tier 3D applications.

 

On the Substance side, we have Substance 3D Sampler that allows to build environment lights, but it is more about editing your image and checking the result in a 3D space.

 

CyrilDellenbach_0-1768815743098.png

 

you can give it a try, but considering your current advanced workflow, I'm not sure this will answer your issues.

 

That being said, the features you're suggesting are really advanced HDRI modifications/creations and Substance is currently way more focused on texturing. What you're looking for is a software dedicated to lighting (such as HDRI Lighting Studio you mentioned) and I'm afraid Substance will not be the one. At least, this is not the direction we're currently taking. I advise you to share your feedback to the HDRI Lighting Studio Team, I'm confident they will be very interested.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe