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Julien.Cossette
Participant
April 19, 2026
Open for Voting

Improvement on Hand-Painted workflow in substance painter

  • April 19, 2026
  • 0 replies
  • 22 views

A few key features in substance 3D painter makes it frustrating to try to hand paint in the program, notably around the color picker. The fact that the color palette needs to be open to use the color picker leads to annoying scenarios, especially since it closes automatically when switching from brush to eraser and back. It would be nice to be able to dock the color picker, or if it just stayed open.

Also, it’s really annoying that the color picker always open at the same spot on the screen, especially when using dual monitors. I often use my main monitor to create the base layers and generators, then move the window to my tablet to paint over it, but then the color picker always pops on my main monitor and I have to get my mouse to drag it back to the tablet. This combined with the fact that it closes when switching tool is really disrupting. The only fix I could find was to close the program and reopen which is not ideal.

Thirdly it would be nice to hide the brush cursor when picking a color, too often I will press the shortcut key around where I want to pick the color and click on the brush cursor picking it’s white color. 

Finally, it would be nice to be able to switch between material picker and true color picker. Sometimes I’ll work in material mode, but to pick a color I’ll have to switch to base color just to pick the right color that is not influenced by the lighting. 

I think these changes would help Substance 3D Painter compete with 3D Coat for hand-painted textures.