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Participant
February 19, 2025
Open for Voting

Masking Tool instead of using Materials

  • February 19, 2025
  • 1 reply
  • 146 views

Hello,
A masking system would be AWESOME for Substance Painter, instead of having multiples materials where we need to plug everything, one materials, multiples mask. it would save so much time.

 

 we have one shader for all and can use masks to create different layers under our mask group.

Using this on Mari made me realize how easier the life is when we have only one shader.

Thank's.

1 reply

Cyril Dellenbach
Community Manager
Community Manager
February 20, 2025

Hi @HWYRAlex,

 

I'm not entirely sure to understand your need. Currently, you can easily have the entire mesh under a single shader and use masks or even mask an entire group. So what is missing exactly?

 

Let me know.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe