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Participant
December 9, 2023
Open for Voting

"Mesh normals invalid" is really unhelpful message without the name of the object!

  • December 9, 2023
  • 1 reply
  • 1630 views

As the title suggests, this log message is not particularly helpful for models containing more than one object.

The message:

Getting the name of the object with invalid normals/bitangents would be much more helpful!

 

Example: "[Scene 3D] [FBX] : Mesh(car_window) normals are invalid (some values are null) and will be recomputed"

 

The current workaround to address this is to re-import my model in chunks until I identify the problematic mesh that needs fixing. This process is an unnecessary complication, especially when Substance already identifies the mesh causing the issue.

 

 

1 reply

Cyril Dellenbach
Community Manager
Community Manager
December 11, 2023

Hi Michael,

 

You're right, this could be a little more specific. I'm sharing the suggestion with the team.

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe