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George Vergulenko
Participant
April 16, 2025
Under Review

Path tool painting in 2D/UV view

  • April 16, 2025
  • 1 reply
  • 244 views

Preface: Before I decided to post the Idea, I had been searching for the answers and ideas published before. If someone did the highlighted query as the Idea and I haven`t noticed it, please forgive me for my inattention.

Thesis: I propose to add the possibility of painting the Path tool in 2D/UV view.

Arguments/ Why is this valuable?
This feature will solve the list of problems:

  • It will add the ability to work with intricately deformed/overlapped 3D mesh via an undeformed UV layout (image: Example_01);
  • Consequently, it will eliminate the problem of unsmoothed/ unstraight paintings (image: Issue_01) owing to the ability to control the details via path and points(vectors);
  • Create the ability to control the overall view of details and nondestructively edit the size and the shape of details, in 2D view.

Best wishes,
George

    1 reply

    Cyril Dellenbach
    Community Manager
    Community Manager
    May 5, 2025

    Hi George,

     

    Thank you for this well explained suggestion.

     

    Currently the Path tool has been built from 3D data only, therefore its 2D implementation isn't as trivial as we could think.

     

    That being said, this is obviously a feature we have already think about and we're looking for solutions.

     

    Best regards,

     

    Cyril Dellenbach (Micro) | QA Support Artist | Adobe