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MarioCada
Participant
May 8, 2026
Open for Voting

Referencing Substance scenes and materials

  • May 8, 2026
  • 1 reply
  • 17 views

For complex projects it would be a huge time saver to have on master scene and several other ones using it as a reference and save just the modifications, additions and deletions.
Currently I have a rather sophisticated setup for a vehicle with 30 modifications (design variations). I thought I create a base scene primarily holding all the materials for normals, smoothness/roughness, height, opacity, etc. and then create a new Substance scene for every design, load the master scene as a reference into it, and build my color textures and materials. Save it, repeat with all the other designs. If I change something in the master scene the modifications are reflected in the other scenes as well.

Sadly I had to find out that Substance Painter does not support this. Ok, so save some smart materials on disc and do it this way! Oh, Substance Painter does not support loading materials as references (if I update the file on disk all Substance scenes auto-update on load).. :(

    1 reply

    Cyril Dellenbach
    Community Manager
    Community Manager
    May 11, 2026

    I’m not sure to understand what’s missing for your workflow if you save a Smart Mat on disk? You can than use the auto-updater (or not) to automatically update the smart mat in your layer stack (or not).

     

    Cyril Dellenbach (Micro) | QA Support Artist | Adobe
    MarioCada
    MarioCadaAuthor
    Participant
    May 11, 2026

    Thanks for getting back to me so quickly. I wasn’t aware of this feature. It’s not quite what I had in mind, but it should work for what I need 👍