Skew maps, cage adjustment and AO occlusion on selected
I'm writing this due to running into this issue constantly when baking assets at a high resolution and constantly having to use external applications such as marmoset toolbag then importing the baked maps into painter, I'd like to have these in painter to stop the headache of having to use external applications, especially when painters baker is rugged enough to get the results to the quality bar needed.
The three issues are:
Bake skewing
When baking all maps because of the way painter interpolates the average/non average cage you end up with skewing all over the mesh when projecting details or baking holes
Current solution: marmoset
Proposed solution: ability to paint skew map on mesh
Cage adjustment
Ray distance is a non visual feedback loop, you adjust them bake, then adjust then bake and there's no way to adjust cage distances for individual objects.
Current solution: marmoset
Proposed solution: visual cage distances with ability to adjust individual objects
AO occlusion on all combined parts or all individual parts, never a mix.
The general issue is when baking AO you either match by mesh name for the entire object meaning you get nice AO between parts that would and should have it but then fall into the issue of no grounding of ao between objects that would look great together. Which the only solution for is to explode and then bake without match by mesh name.
The problem of this is having to save out multiple posed bake meshes.
Current solution: explode baking using match by mesh name on: never
I've seen the skew map suggestion previously that was noted as an idea that would be pursued but not heard anything on it in some time, also pointed at using designer as it does feature skew correction, but the way you create the skew map is at a fault due to not having the ability to paint the skew accurately on the mesh like you can and should be able to in painter.
