Suggestion that can be added
1. Scan real-world textures (like fabric, wood, rust, or stone) and have Adobe's Al enhance, tile seamlessly, or even generate variations of the texture.
2. Convert 2D textures into 3D PBR materials (Physically Based Rendering) for use in Adobe Substance 3D, Dimension, or other 3D software.
3. Apply Al upscaling to low-res textures without losing detail.
4. Generate procedural textures based on simple sketches (e.g., draw a rough pattern, and Al refines it into a usable texture).
