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Participant
December 16, 2023
Open for Voting

Suggestions for Substance Painter

  • December 16, 2023
  • 1 reply
  • 145 views
 

SP is a good software that is easy to learn and work professionally with materials. But its weakness is the color and lighting system to check the output results, so there is a standard Shader option for the standard environment in UE or Unity, to help people export files more synchronized. The second important thing that I would like to comment on is the delay due to software updates, making the working process very slow when I change files (layers, features being edited...) The software automatically updates. If done at 4K, to check the quality, the update takes place continuously even though there is only a small operation such as hiding a layer, or adding a color... Why does Adobe Do not update the feature that allows users to choose when to update the results, only then will the SP be updated (render...), the preview results are not always Render Realtime, we need software Lighter and work faster. Not every company or individual has a strong computer configuration to use the SP's full capacity 

1 reply

Cyril Dellenbach
Community Manager
Community Manager
December 18, 2023

Hi @Tan34300206vqu7,

 

Thanks for the suggestions.

 

What exactly do you mean by color and lighting?

Regarding the color, you have parameters in Edit > Project configuration to modify the color management. If you're aiming for something closer to UE5, you can switch the color management to OpenColor and the configuration to ACES. With that being said, I advise you to avoid playing with color management as much as possible if you're not a tech artist.

 

For the lighting, we indeed don't offer a lot of solutions (except for HDRI), but we try to stay focus on texturing and not rendering.

 

The optimization of the application is something we're frequently talking about. If you're around the minimum hardware requirement for running Substance 3D Painter, there are some rules you can follow in order to have a more fluent workflow. Try to work in 2048 or even 1024 and only export in 4K. If you have several Texture sets, hide the ones you're not working on. Avoid meshes with a high polycount and meshes with a very low polycount (e.g. a single plane).

These should already help Substance 3D Painter running smoother, but you can learn more about Performance in our documentation.

 

Best regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe