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Participating Frequently
January 14, 2026
Released

Texture export setting to expose Udim descriptive tags

  • January 14, 2026
  • 3 replies
  • 53 views

Sinhouse_0-1768410265034.png

Hello,
I would like to suggest adding the functionality to name textures on export based on their Udim descriptive tag, rather than just the texture set or numerical Udim identifier.
This way I could export textures with a similar descriptive naming as if using distinct texture sets.
This type of naming is required by the project that I am on and I don't want to have rename all my textures post export.
Also, using seperate texture sets is not an option, as I need to paint across UV tiles.

Thanks






3 replies

Cyril Dellenbach
Community Manager
Community Manager
January 14, 2026

No worries ! It was one of our most upvoted features so we released it with 11.0.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
SinhouseAuthor
Participating Frequently
January 14, 2026

The game engine being used doesn't support Udims as a concept, I am only using the Udim workflow in Painter to paint across UV tiles.

The $uvTileName tag is exactly what I need, so all good 🙂

SinhouseAuthor
Participating Frequently
January 14, 2026

Ignore this! I have just found $uvTileName