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MarioCada
Participant
May 8, 2026
Under Review

Texture sets state should be saved in scene files and accessible via scripting

  • May 8, 2026
  • 2 replies
  • 22 views

After loading a scene ALL texture sets are enabled/visible. This drives me nuts in big scenes as I create sometimes very sophisticated setups and have several variants of a design in a single file. I thought I can write a script doing that for me, but no chance as what I found out not even Substance Painter itself can “touch” the visibility of the texture sets in a scene. It is assumed that after loading the user always wants all of them to be enabled. That is really poor. Every property the user can modify while the application is running should be saved in the scene file and fully restored after a program restart (or a scene reload)!

    2 replies

    Cyril Dellenbach
    Community Manager
    Community Manager
    May 11, 2026

    Hello Mario!


    Your point make perfect sense. I’m not sure whether it was already considered in the team or not (I suppose it was, but not sure). I’m discussing with the rest of the team to see if we can do something about it.

     

    Best regards,

    ​​​​

    Cyril Dellenbach (Micro) | QA Support Artist | Adobe
    Cyril Dellenbach
    Community Manager
    Community Manager
    May 11, 2026
    Open for VotingUnder Review
    Cyril Dellenbach (Micro) | QA Support Artist | Adobe