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Participant
May 22, 2025
Under Review

Variation texture sets

  • May 22, 2025
  • 1 reply
  • 130 views

When texturing an asset we often need to create variation textures of the same mesh.
For example an npc with different colour shirts or multiple damage states. 

Right now we need to either save out different files for each or have our changes in the layer stack and turn them on and off, change the texture set name and export.

It would be good to have a "variation" texture set that we could switch out with the main material while working  This could then be listed in the export pop up as well to be included when exporting textures.
That way we could have all the variations in a single project.  

1 reply

Cyril Dellenbach
Community Manager
Community Manager
May 22, 2025

Hi @Will38371231yzc1,

 

Thank you for the suggestion.

 

That would be interesting. Currently, the most efficent workflow would be to create a group per "variation" in the layer stack and (as you mentioned) turn it on and off before exporting.

 

I'm sharing the idea to the team.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe