Feature suggestions: Tiling wrap texture painting and opacity lock
Adobe, please cosinder adding wrap texture mode (like in Zbrush). People in gamedev have to use plenty of different 3d software to achieve tiling textures instead of just painting it in photoshop. Offsetting texture is too limited.
Also please add lock to opacity when changing size of a brush with a RMB, sometimes vertical movement also adjust opacity and when you need 100% constantly, it can switch by mistake to something below...
