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Participating Frequently
October 12, 2011
Released

P: Motion blur to follow a path or shape

  • October 12, 2011
  • 23 replies
  • 820 views

This is something especially important in automotive retouching.
Anybody who ever tried to replicate a motion blur taken in-camera knows this problem:
The blur in camera starts out thin and then fans out... almost impossible to replicate, right? Or worse... in a rig shot, it follows the curve of the road...ick!
How about these two options:
You start by drawing a path with your pen tool and then the motion blur gives you the option to select "follow path" and will curve your blur to match your drawing.
Same applies for drawing a shape. Use your pen tool to draw a rough outline of your curved street and the motion blur gets calculated to follow the movement and fanning-out of the shape.

23 replies

xajideAuthor
Participating Frequently
October 12, 2011
Hi PE - I saw your post - love the other suggestions for the blur too!
The drawn shape... it might be something simple like a four-point shape that simply guides the blur to fan out instead of staying parallel.
Possibly something like that could also be achieved by adding another slider in the bar: middle of the slider is parallel, to the right or left makes it thinner on one end and in the same ratio thicker on another. Just that would help tremendously with blurs on roadways.
For drawing a curved path ... maybe it can be restricted to a two- or three-point curve?
You click a start point, an end point and pull the handles to get the desired curvature... then use beforesaid slider to fan out the path 🙂
PECourtejoie
Community Expert
Community Expert
October 12, 2011
Hi! I made a similar suggestion: http://feedback.photoshop.com/photosh...
c.pfaffenbichler
Community Expert
Community Expert
October 12, 2011
I like some of the request – but I’m not sure about the feasibility or practicability as this would likely be a very demanding task computationally.
Especially »Use your pen tool to draw a rough outline of your curved street and the motion blur gets calculated to follow the movement and fanning-out of the shape.« might be more complicated than you assume – and possibly less useful because it would not factor in the three dimensional structure of what I assume you want to appear as a moving object.