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Participant
March 16, 2023
Open for Voting

Please don't remove normal map!

  • March 16, 2023
  • 4 replies
  • 730 views

Hi,

I am very sad that you are planning to remove normal map tool from Photoshop. I'm making a game and creating a large amount of textures (PBR materials), in my opinion they're top quality and photorealistic, and I tested many most popular programs for materials, and all of them ended up being just useless time-wasting things with gimmic tools. Photoshop lets me create photorealistic materials exactly how I want, and doesn't do this and that thing with some weird algorithm, so I have to fix it by hand for half an hour then because it creates artifacts, every time. To be concrete I'm talking about the tool that makes a texture tileable, in Adobe 3D sampler.

I'm sure that MANY people have this opinion and are using the normal map tool in Photoshop. Just search ''how to create a normal map'' on Youtube, almost all of the videos are in Photoshop...

If somebody wants to see, I can post renders of the materials I've made 🙂 As I said it was the best quality/speed method.

4 replies

sacb0y
Known Participant
March 22, 2023

I hope they're just replacing it with some kind of neural tool like that lovely depth tool they added.

 

IMO though you should probably use the substance programs. I think one of them has this functionality.

Davek183Author
Participant
March 16, 2023

Like I said, I even tried some Materialize but all of that is nonsense. Just look at the normal map in this, what more would you need? And if you're using these separate programs, it is time wasting...

antinnit
Known Participant
March 16, 2023

They're trying to sell you a Substance subscription. You can find free tools that generate much nicer normal maps than Photoshop and Substance tbh; I use CrazyBump, but I'm told ShaderMap is also very good. (Substance Designer is very cool tho)

Davek183Author
Participant
March 16, 2023

 This was pretty extreme as I made it from about 22 photos, having two parquettes at most in every photo. Then stitching it all in one texture. The image is from Corona renderer.