you could of course be right, time will tell. It could be the equivalent of putting it out to pasture, or it could be like when macromedia sold flash to adobe years ago (macromedia ceased supporting flash at that point but didn't "abandon" it, wouldn't you say?). In the end, we're all just speculating, and it's really nice having Andrew here to say something, ANYthing, from the inside, it's been awhile since we've had any communication at all from the people who actually know stuff about what's going on. I agree with ASWC that marketing is super important if you actually want the thing to live on. Adobe didn't market AIR even in its heyday, for some reason this great crossplatform technology stayed pretty hidden and unknown to anyone outside the developer community. I think a lot of developer angst over the years has come from feeling like the bastard stepchildren of Adobe's ecosystem, a great technology that no one's using cuz no one's ever heard of won't go anywhere, and now time and momentum are against you, as with adobe's lack of communication, the passionate dev community has been dwindling, and even the diehards are starting to go elsewhere. For me professionally, I am glad my legacy AIR mobile games will live on, but we're probably going to port most of them to HTML5/cordova (and some are already underway or done). For me personally, I'll be cautiously watching this space to see if my unreleased projects warrant finishing and releasing under AIR or migration to something else. Time will tell.
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