Accessibility is the core of any product and design work.
I fail to understand the logic behind people suggesting buying new hardware to solve a problem the software developers are overlooking.
Accessibility is the core of any product and design work. We do this as editors and designers so that the viewers are able to appreciate the work we produce with ease, Adobe should have done the same for its editors years ago.
I believe no one with proper skills left at Adobe to know what even accesibility is meant to be. Their programmers and sales team should read their own courses on the topic and try to educatet hemselves on the topic before trying to 'AI' everything.
I have an idea, if people at Adobe think that adding AI to their crippled programs will increase their sales, maybe they can let the AI help them with accessibility.
Oh wait wait, let me help with that for you since the DEVs are probably busy meeting the unrealistic requirements of the sales dept.
"Accessibility in software development refers to designing and developing software that is usable by people with disabilities. It ensures that everyone, regardless of their abilities, can access and use software effectively. This includes people with visual, auditory, motor, cognitive, or other impairments.
**Core aspects of accessibility in software development:**
1. **Perceivable:** Information and user interface components must be presented to users in ways they can perceive. This includes providing alternative text for images, captions for videos, and auditory descriptions for visual content.
2. **Operable:** User interface components and navigation must be operable. This means providing keyboard navigation, avoiding reliance on mouse interactions, and ensuring that controls are understandable and intuitive.
3. **Understandable:** Information and user interface must be understandable. This involves providing clear and concise instructions, using plain language, and avoiding complex jargon.
4. **Robust:** Software must be robust enough to be compatible with various assistive technologies and user agents. This includes supporting screen readers, voice recognition software, and other assistive tools.
**UI scalability and readability:**
- **Scalability:** UI should adapt to different screen sizes and resolutions. This means using responsive design principles and ensuring that elements are legible and usable on various devices.
- **Readability:** Text and other visual elements should be easy to read. This involves using appropriate font sizes, colors, and contrast levels. Ensure that text is well-spaced and avoids clutter.
**Additional considerations:**
- **Color contrast:** Ensure sufficient color contrast between text and background to improve readability for people with visual impairments.
- **Keyboard accessibility:** Provide clear keyboard shortcuts and ensure that all functionality can be accessed using the keyboard.
- **Alternative input methods:** Consider supporting alternative input methods, such as voice control or touch gestures, for users with limited motor function.
- **Testing with users with disabilities:** Involve users with disabilities in the testing process to identify and address accessibility barriers.
By incorporating accessibility into the software development process, you can create software that is inclusive and usable by a wider range of people."
Mod note: Branched from another thread about the font UI hack no longer being available due to the introduction of Spectrum.
