Substance 3d assets copyright / legal
Hi,
I’m just wondering about usage rights and ownership of assets on Abode Substance Source, more specifically the 3D models.
Im slightly confused as I seem to have found 2 conflicting things.
Firstly is a newsletter put out stating “ You can do whatever you want with the library’s 3D models! There is no limitation of use for any type of project. Marketing, commercials, movies, video games — you have complete freedom!”
Next is the terms, Im just wondering if the restrictions under terms actually allow you to without limit `use models commercially` like the article says, or if its some grey area / miscommunication between teams etc or even if I have misunderstood.
I have tried to find an email to ask this more directly. Once I did find one to ask, the reply I got back was "I am sorry but this is not the correct group to answer that question." So without further help from that source im back to searching for another email to ask and in the meantime posting here to see if anyone could enlighten me.
For more context Im trying to find out if you are allowed to download modify, texture then redistribute the models as part of a larger pack of similar themed models – for example a collection of furniture.
Also to what extent does a model need to be modified if at all and at what point does adobe no longer hold rights over the modified model? Or is it becaause the model stemed from the base, Adobe forever owns the rights?
I hope it makes sense, just looking for clarification or even an email if you know where to point me.
Thanks, appreciatly any help or insight to this.
We’ve added 2,000+ 3D Models on Substance 3D Assets! (adobe.com)
This is a link to the article im refering too, its half way down the page inbetween the drill and shoe pictures.
This is a link to the terms im refrencing to, part 3 more spefically.
