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Marion3D
Marion3DCorrect answer
Community Manager
Jul 6, 2021 3:07 PM UTC

I'll let the artists team know!
You can also add your recommendations to the feedback platform, as it helps us monitor what people need.

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Inspiring
Aug 17, 2021 5:22 AM UTC

The reason is that Substance was developed for game engines, which until fairly recently do not handle transparency and complex refraction very well. The gems and transparent materials in most games are not PBR. However as RTX and similar tech matures and perhaps if Adobe steers Substance away from games and more toward the VFX and Design markets, this will change.

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Participant
Aug 19, 2021 7:45 AM UTC

Hallo ,

 

vielen Dnak für die Auskunft.

 

schöne Grüße

 

 

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Marion3D
Community Manager
Marion3DCommunity ManagerCorrect answer
Community Manager
Jul 6, 2021 3:07 PM UTC

I'll let the artists team know!
You can also add your recommendations to the feedback platform, as it helps us monitor what people need.

Translate