3d warp with position map
Hi All,
Just wondering if I've either missed something simple or if anyone has accomplished this in SD.
All of the native SD warp tools look to work only in 2d texture space.
What I need to do is take for example a 3d noise then warp that but using the position map as the basis for the warp, if you just use the standard tools you will get issues as it warps outside of the UV boundaries.

As a workaround to get the effect (and demonstrate what I'm trying to achieve) I'm currently taking the output into a 3rd party program blender in this case and warping the vertex position in 3d space but one the surface whilst leaving the UV cords in the same place which works and I can build a workflow around it but it feels like I should be able to do this all in SD. Anyone got any bright ideas ?

