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Known Participant
December 10, 2024
Question

Access to UV outside 0-1 space working in 2d/3dview?

  • December 10, 2024
  • 1 reply
  • 302 views

I want to make a material with uv shifting  in a next uv tile/span.   Can do so in Blender shader editor but would like to have same option in Designer .   Is it possible somehow ?    Whatever I try it's always first  tile 0-1  repeating in 3d view pane.  

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1 reply

Cyril Dellenbach
Community Manager
Community Manager
December 11, 2024

Hi @kirill_7256,

 

Thank you for the question.

 

If you have UV islands on multiple UV Tiles you can use a UDIM workflow, but you'll be limited to display the result of only one UDIM at the time.

 

If you have an UV island spanning on two different (or more) UV Tiles, Substance 3D Designer won't process it as an error and you'll be able to build your graph as usual. However, there are usually no reasons to make an UV island spills out of his UV tile and it can cause further issues in your workflow.

 

Regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Known Participant
December 11, 2024

I meant not UDIM.   Rather a case when a texture does not simply repeat itself  into next UV tile /span .   Instead it's using a UV math  to deform / offset / rotate  the texture  in a next UV span to appear non-repeating .         What would be a right approach to test UV math  and preview result in Designer.         I am trying to apply same kind of  math I use with UVs in  Blender   inside pixel processor before Sample color node  bit it doesn't work.    Should it?   or  Sample node works only in 0-1  span ?

 

A simple exmple is a waterfall  for example  . I want to use one  scrolling down stripes  texture and a noise in alpha that would be scaled up and deform UV slightly  across  many V spans.