After Updating to new version of SD, Texture sampling changed?
Hi! Im having dificulties creating a tiling material. Yesterday I've updated to the latest version of SD and it seems its broken things along the way.
- In tile samplers/ generators i now have to change Texture sampling to Bilinear as to not leave edges around. (see imgs)
- It gets more difficult with other nodes though where i cant change the texture sampling. Eg.: Edge bleed with Blur HQ. (see img) Could it be related to SDs Mip maps?
Thanks for the help!
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