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Participant
February 4, 2025
Answered

After Updating to new version of SD, Texture sampling changed?

  • February 4, 2025
  • 1 reply
  • 113 views

Hi! Im having dificulties creating a tiling material. Yesterday I've updated to the latest version of SD and it seems its broken things along the way.
- In tile samplers/ generators i now have to change Texture sampling to Bilinear as to not leave edges around.  (see imgs)
- It gets more difficult with other nodes though where i cant change the texture sampling. Eg.: Edge bleed with Blur HQ. (see img) Could it be related to SDs Mip maps?

Thanks for the help!
A)

B)

 

Correct answer Radim35958258hns8

Im not quite sure whats happened, but after restarting SD the issue fixed itself.

1 reply

Radim35958258hns8AuthorCorrect answer
Participant
February 4, 2025

Im not quite sure whats happened, but after restarting SD the issue fixed itself.