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Participant
Feb 4, 2025 11:54 AM UTC
Answered

After Updating to new version of SD, Texture sampling changed?

Hi! Im having dificulties creating a tiling material. Yesterday I've updated to the latest version of SD and it seems its broken things along the way.
- In tile samplers/ generators i now have to change Texture sampling to Bilinear as to not leave edges around.  (see imgs)
- It gets more difficult with other nodes though where i cant change the texture sampling. Eg.: Edge bleed with Blur HQ. (see img) Could it be related to SDs Mip maps?

Thanks for the help!
A)

B)

 

Radim35958258hns8Correct answer
Participant
Feb 4, 2025 2:56 PM UTC

Im not quite sure whats happened, but after restarting SD the issue fixed itself.

1 reply

Radim35958258hns8AuthorCorrect answer
Participant
Feb 4, 2025 2:56 PM UTC

Im not quite sure whats happened, but after restarting SD the issue fixed itself.

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