Ambient Occlusion(RTAO) not giving any output
I am attempting to generate an ambient occlusion map from a height map using the RTAO node. However, the output in the 2D view appears completely white, with no grayscale details. In contrast, the HBAO node produces the AO map correctly. The tessellation factor is set to 40, and the height map scale is set to 5.
I am using Designer 13.1.1 on Windows 11, running on a system equipped with an AMD Ryzen 9 7950X3D processor, 32GB of RAM, and an AMD Radeon RX 7700XT GPU.
