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Participant
November 9, 2022
Question

Antialiasing geometry

  • November 9, 2022
  • 3 replies
  • 308 views

Geometry edges in substance designer are jagged and have to antialiasing or multisampling.

Is there a way to fix that?

This topic has been closed for replies.

3 replies

Luca Giarrizzo
Community Manager
Community Manager
November 14, 2022

Hello @Ihearttextures,

 

If you are discussing aliasing in the 3D View, there is something you may check:

 

When using display scaling, the 3D View will render at the scaled resolution instead of native screen resolution by default, resulting in aliasing.

You can force native resolution by going to Edit > Preferences > 3D View then setting the Viewport scaling setting to None. This is covered here in Designer's documentation.

 

Let me know if that addresses your request.

 

Best regards.

 

Luca Giarrizzo | Quality Engineer - Substance 3D Designer | Adobe
davescm
Community Expert
Community Expert
November 9, 2022

It depends which nodes you are using.

Some nodes offer a choice of filtering/sampling. For example, the 2D transform node can be set to Bilinear or Nearest. Similarly, the Sample Gray node within the pixel processor also has the option of nearest or bilinear sampling.

 

Regardless, there is also the FXAA node which adds anti-aliasing to an input image.

 

Dave

Participant
November 9, 2022

have *No* antialiasing or multisampling.