Question
Atlas node degrades silhouette of shapes?

I wonder: is it possible to "fix" something in Atlas node to make it not eat the details in the alpha/silhouette?
They are pretty important for small leaves, twigs, grass and such kind of details. Why is it modifying them at all when alphas could just be added one on top of another as they probably are? Has anyone ever managed to fix this? Is it a speed or optimisation price we could not avoid?
