Bug in 3D Planar Projection Color node
Hi All,
I think there's a bug in the color version of this node, it's only applying depth masking to the alpha channel not the color channels. The grey scale version works fine.
You can see on the output from the pixel processor for the color version it's only multiplying the depth mask over the w (alpha) channel not the rgb channels as well.

in the grey scale version it works fin because it's just multiplying the one output value with the mask

