Can I get a new seed for an input noise/material within a graph procedurally ?
Instead of doing second input ?

Instead of doing second input ?

Hello,
The appropriate course of action depends on why you need to pass from one node to the next.
If all you require is for the destination node to have a different seed which reacts of the seed of a source node, you may tweak the Random seed property of the destination node and make sure its inheritance method is set to Relative to input. This will then provide a seed different from the source node but that seed will still be based on the source node's seed. The seed of both nodes will react to the graph's seed.
If you absolutely require the seed to be acquired by sampling an input image, then you may create a value input on the target node, and pass it as an integer value which is acquired by sampling an input in a Value processor node. I have attached a Substance 3D file (SBS) to this message with a simple setup demonstrating this method.
However, please note this method will make the node entirely dynamic because of the input value — i.e., its result cannot be cached — which can result in incorrect output when the graph is instanced in another graph. This is such a big caveat that I do not recommend using this method in production.
Feel free to let me know if you have other questions on this topic.
Best regards.
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