Question
Can somebody explain what advantage new splatter v2 provide?
From what I see so far it still have same disadvantages over FXmap node as before: Stepped aliazed Z combine, bad aliased alpha for small details like small twigs , grass blades etc .
It has quite a lot of redundant stuff I would never use probably , like SDF or maybe just don’t understand how it’s useful yet.
So if somebody could share experience what’s new and cool there I would be appreciative.
