Cant export an all white alpha chanel

I am trying to create a packed texture - Color_AO
In some cases I don’t need an AO and so I want to pack the alpha channel with all white so my in game shader will still render correctly
When I plug a uniform white into the alpha and export the alpha channel is not exported
It will only export the alpha channel when I have some value range in whats being plugged into the Alpha of the RGBA Merge node
I am exporting as TGA in RAW color space


