Changing .sbsar texture from substance asset to custom texture
Hello. I want to download .sbsar texture from substance asset, and export the texture into .png files. (color map, height map, normal map .. etc)
When exporting, I want to modify the texture into specific physical dimension. (which is 1m * 1m)
And the tiling should be applied after the modification, and the texture scale should be corresponding to the real-scale.
Here's what I tried.
1. Create 1m * 1m plane on a blender, export it into .glb and import the .glb file into Substance 3D Painter.
2. Applied downloaded .sbsar file to the .glb
3. Adjust texture scale into real-scale.
4. Export texture
And I got to have several .png files but the key problem is when I tried map my 3D model with the result texture, the tiling wasn't working.
Can anybody fix the issue?
