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Known Participant
May 3, 2023
Question

DirectX or OpenGL for Normal Map for 3ds Max Arnold?

I'm not sure what parameters to chose for Normal Map for 3ds Max Arnold.

DirectX or OpenGL?

Alpha Channel Content - Fill Alpha with input or Force Alpha to 1?

 

I'm using a standard surface in Arnold.

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4 replies

davescm
Community Expert
Community Expert
May 4, 2023

This is for Maya rather than 3ds Max but it may help :

https://substance3d.adobe.com/tutorials/courses/Substance-guide-to-Rendering-in-Arnold

 

Dave

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Known Participant
May 4, 2023

Thank you

 

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Cyril Dellenbach
Community Manager
Community Manager
May 4, 2023

Hello @jamesp81001848,

 

Thanks for the question.

 

From what I know, Arnold uses OpenGL. Therefore, as long as you're rendering with Arnold, you should use OpenGL. If the map is already made with DirectX, you can still invert the Y axis and the normal map will work as expected.

 

I am not an Arnold expert, but for the Alpha channel, I guess it depends if you're using transparency or not. If not, you can probably Force Alpha to 1.

 

Best regards,

 

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Cyril Dellenbach (Micro) | Product Manager | Substance Painter
Known Participant
May 4, 2023

Thank you

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