Display Results of Function Calculation
I have a custom 'Atlas' node for placing decals or other textures into a single texture and it would be super helpful if it was possible to show the results of a cell's final location and size calculation to use to define the spite coordinates in our game engine. Is there any way to do this? I was hoping it would be possible to set an exposed parameter from a function graph somehow, but haven't had any luck.
If not, it would be very handy to have a way to expose a parameter as readonly (ie a Label) and assign a function to it that would return a value that could be displayed in th UI but never edited. This would also help when debugging other function graphs as I still haven't found a way to easily debug values in one.
